New PoE Trap Skills Detailed Description Of Seismic Traps

Not long ago, in Path of Exile, GGG revealed one of the five new trap skills they’re adding alongside the Incursion league. Now another new trap skills: Seismic Traps is sure to make your foes quake in their boots.

Available from level 28, Seismic Trap is a powerhouse of Physical damage, with enormous area coverage.

Once it triggers, Seismic Trap produces a mechanical stomper which strikes the ground, sending little quake bursts in five directions. Each direction is picked to favour enemies near it, but you’re pretty unlikely to have any naturally overlap. That’s OK though, because the stomper keeps sending these bursts out for the skill’s entire duration.

The bursts function similarly to Glacial Cascade – they’re a series of damaging circles that appear in sequence, in a straight line. The final burst in the line is larger than the rest.

Unlike poe currency purchase, there are a few ways to scale Seismic Trap’s damage:

1. Damage

Since Seismic Trap deals Physical Damage, it is compatible with all the various damage conversion types and associated ailments. It’s a spell, however, so it can’t inflict bleeding.

2. Area of Effect

With enough Area of Effect the bursts can overlap, allowing you to hit multiple times with each stomp of the trap.

3. Duration

Seismic Trap has a cooldown, so while it’s possible to maintain permanent trap uptime for longer fights, it requires careful management. It’s made a lot easier by increasing the skill duration and lowering its cooldown.

4. Cast Speed

This is what makes Seismic Trap particularly awesome. As you increase your cast speed, the mechanical stomper’s stomp-rate increases. An unsupported Seismic Trap gem will stomp the ground every 0.9 seconds, but that delay is cut in half for every 100% increased Cast Speed.

Do you guys think all trap builds will be similar enough that I could work on something like this as a starter build and then move on to a better trap if one is found?

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Why He Waits for Max Endurance and A Power Charge Aswell – PoE

This is first time killing Uber without a service lol (BSC, so no legacy gear). Every attempt is shown in the video. However, done with this league for now as I can’t see myself topping this one! Take a look at what others think:

1. He has perm immortal call, and 100% resistances (or converting to res that have 100%). It’s been around since the dawn of auras, and Indigon allows him to get some damage and keep his mana pool from refilling quickly enough for distillate to continue (which gives him the max res he needs).

2. If you convert 100% Cold damage taken to Lightning/Fire and have max resistance at those, Shaper balls won’t do anything as the penetration doesn’t convert over.

3. His ring makes it so each hit he inflicts gives him a power charge, and when he crits he loses all power charges. which his amulet makes him then gain that much endurance charges(up to his max) which are then consumed by the immortal call in his first pen(Unearth/gmp/immortal call) this allows him to keep up 100% physical resistance. His auras + flasks get him to 100% elemental max res. letting him be effectively immortal aslong as he maintains his mana so distilate can keep working.

I’m not sure on his ascendencys and what not, but he is non crit as you can see by his EO, based on what I can see, he most likely gets most of his damage from EO and indig.

4. He actually gets use out of it though. He still has endurance charges because of vol’s devo and duration so he gets a big immortal call off right at the start of the fight.

Pretty sure this is why he waits for max endurance and a power charge aswell. Power charge expiring turns to endurance and restarts endurance duration. Also, a easy way for you to gain poe currency fast is to poe currency trade on U4GM. If you want to buy cheapest currency, just make sure to spare some time to join in our site.

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Do You Know These Tips When You Starting PoE SSF Flashback

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In Path of Exile, do you felt like this flashback event would be a great time to try ssf for the first time? As an experienced player already play ssf, I have some tips and goals for starting out:

1. Don’t hesitate to use more strict filters after a day or two.

The chance to find upgrades on rare slots dimishes really fast and the time picking up all the mediocre bases is better spent farming more. Especially if you eventually want to wear specific uniques or elder/shaper bases in most slots.

Path of Exile

2. Make sure you know how to approach your atlas.

Do you want to run purely shaped maps? If so, you might want to use the 3:1 vendor on your shaped maps to aquire the next Shaper’s Orb etc until you have all that you need and then set up an elder ring with the most important ones, doing one on the left side of the atlas is comparably easy and fast, including stuff like underground sea, armoury, toxic sewers etc. and more then pays off in the long run.

3. Don’t hesitate to reroll if you find some strong build enabling items.

Releveling doesn’t take too long and some builds can more then make up for the time spent if you get decent gear for them.

4. Use your poe currency purchase, but use it wisely.

You don’t want to use all your alts, chaos etc all the time but on the bases that you really need upgrades on right now or at a specific point. E.g. if you know that you will need a high pDPS 1hand or a CoH shaper ring at some point then keep things like alts for those. Same goes for essences.

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Unique Monsters Probably Have A Rarity Modifier in Path of Exile

When optimizing my Poet’s Pen Volatile Dead char I was curious how much damage I would gain by corrupting my Unearth to 21. For that I needed to know how much health lvl 83 and lvl 84 Bone Archer corpses had. I went to PoEDB.tw but all I could find out was that a Bone Archer has 110% life. The in-game currency is available at the professional online gaming house. The interested gamers can poe buy currency from those professional online gaming houses in the most affordable cost.

poe guides

Which was of course absolutely useless. But I didn’t give up and after spending way too much time researching this I finally found out how to calculate a monster’s actual life:

1) The ‘monsterTypeHealthModifier’ is this 110% that PoEDB.tw showed me. This variable is the reason why A4 statues are so tanky and the little seawitch spawns are not.

2) Now Bone Archers are always normal monsters (Unearth) so the ‘monsterRarityModifier’ is 100%. For magic monsters it’s 187% more, for rares it’s 463% more and for uniques it’s 625%more.

3) ‘MapMonsterHealthModifier’ is just the “More Monster Life” affix on maps. This gets applied when you start the map so it won’t affect my Bone Archer corpses.

4) Now the ‘monsterAffixHealthModifier’ is not a “more” multiplier but an “increased” multiplier. If there were more than one “increased” multiplier you’d have to calculate that a bit differently but because it’s the only one in this equation, we can treat it like a “more” multiplier and have the same outcome.

5) But getting a value for the ‘baseLife’ was a challenge. I couldn’t find it anywhere, no matter where I searched. But in some age-old reddit post someone mentioned that there was a file, containing those values, hidden deep in the game’s files.

So I thought why not try datamining them myself. Easier said than done!

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How To Choose Your Gear When Build PoE Shimmeron Saboteur

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In Path of Exile, GGG are showcasing a Saboteur build that uses two powerful Shimmeron wands. These wands come with an extremely deadly downside but since this build deals all of its damage via traps, it takes full advantage of the power of the wands with no downsides.

For more imformation, you can visit the official website. Next, u4gm will show you how to choose your gear when you build the shimmeron saboteur.

1. Shimmeron x 2 is by far the highest DPS caster weapon in the game if you’re not a physical caster and don’t need cast speed. Trappers never deal critical strikes themselves, so the downside doesn’t apply. Prioritise Critical Strike Multiplier 10%, Flat Lightning, Spell Damage (in that order).

2. Brightbeak + Jaws of Agony serve you to clear faster, and get Power Charges before bosses.

3. Tinkerskin is a build-maker for Trappers, letting you spam traps with ease. Don’t leave home without it. Another option is Fenumus’ Shroud, which would allow to regenerate Energy Shield, deal more damage, and take less damage. Shroud doesn’t let you do slower or no regen maps, though, and doesn’t heal you.

4. Gloves are where your single target resides. You want “Supported by level X Trap + Throw an Additional Trap”, “Supported by level X Slower Projectiles”, and if possible 30/50/70% Critical Strike Multiplier. Life and Res are great, but less important here.

5. Boots are the one slot where you can grab a lot of resists without any major competing mod. Do that. Cooldown Recovery is possible here, but not very realistic. Darkness Enthroned is the best belt in the game for a crit caster.

6. Rings should be either Opal rings with Lightning Damage / Crit Multi, or (Shaper) Diamond Rings with Flat Lightning to Spells / Spell Damage / Lightning Damage, or other rings with several damage mods. Also, you’ll need to grab some resists here, but do try to squeeze in some DPS.

7. On an amulet you’ll want Crit Multi, Elemental Penetration, and this is probably where you’ll find a free Suffix to craft Aspect of the Spider. Aspect of the Spider can be crafted using Fenumus (the boss), just buy one if you don’t have it, it’s not expensive.

8. Jewels should be either regular ones with Life + Multiplier (Spell/Elemental/Lightning/Dual-wielding), or Abyssal with Life + Multiplier / Critical Strike Chance if haven’t Crit Recently / Flat Lightning / Flat Lightning while Dual Wielding.

9. Flask-wise, you want 2 Life flasks for high-content (one instant, one not), a Diamond Flask, a Sulphur Flask (put Warding here for map mods), and eventually a Dying Sun for a major boost to Ball Lightning damage-per-throw. Quicksilver is also an option.

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Revamped the in-Game Microtransaction Store To Have A Large in PoE

Path of Exile

Last week Path of Exile announced some cosmetic improvements to the in-game microtransaction shop. These changes will be introduced later this week in the 3.2.3 Patch. Alongside shop improvements, this update includes 3D Art for the two remaining Bestiary unique armour sets and several bugfixes. While these are still subject to change, they’ve prepared the full patch notes for you to check out in the meantime. It is very necessary for you to make money in game to prepare for new season of path of exile. However, you can poe currency buy on U4GM if you don’t have enough time to make money.

patch notes poe

  • Revamped the in-game Microtransaction store to have a larger and cleaner user interface. It’ll now be easier to add new features to the store going forward.
  • Added the ability to filter store microtransactions by text like “infernal” or “wings”.
  • Added 3D Art for the Bestiary Fenumus’ Armour Set and Saqawal’s Armour Set.
  • Added a new ability to Saqawal, First of the Sky. The boss will charge forward dealing damage as it runs followed by a powerful tail swipe at the end of the charge.
  • Fixed a bug where the corpses of Spirit Bosses could be destroyed.
  • Fixed a bug where cast animations for Aspect skills could be incorrect after changing areas.
  • Fixed a bug where monsters touched by Tormented Spirits were not correctly displaying the green flame effect, but only displaying a green glow.
  • Fixed a bug where the Legacy Armour Set was not as shiny as it once was.
  • Fixed a bug where the Talisman Challenger Trophy displayed an incorrect banner.
  • Fixed a bug where the client could sometimes freeze when typing into the ‘Filter
  • Friends’ box in the Social panel.
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What Other Content Would Be Posted Regularly in Path of Exile?

We have this discussion a lot. My experience with PoE from my short 1 year modding and the 5 years I’ve been playing this game, just does not have content to last through a whole league. Even the discord chat dies and turns into crafting talk. Build talk only stays interesting because people want to try really weird things but thats basically it for content after the first month of new content. I dont know what else to expect? Because from what gets submitted to new and what gets upvoted, there really isnt anything else to show on the front page.

I’ve been around for a while so I can tell you what’s wrong

1) Lack of contructive discussion because unpopular opinions and controversial topics tend to get downvoted no matter how well articulated they are. People seem worried that GGG would make design choices based on popular reddit threads alone so everything that sounds uncool must go down. Every discussion and suggestion that reaches the front pages is basically shit like “IMO there should be more breaches in maps” that is guaranteed to be popular.

2) Build guides are nit-picked to death by meta DPS warriors. If you use an unpopular skill to make a nice build, people will complain that you would do better with skill X or ascendancy Y instead. So unless you have something extremely snowflake or insanely powerful don’t expect much attention.

3) People who vote on submissions tend to give upvotes out of pity or to cheer for someone which is the reason behind 90% of the junk like “I just got my first 6 link ever” or “I just picked up sculpting and spent 10 hours on this really shitty chaos orb made out of clay.” I swear I’ve seen every single vaal orb result on every single unique item in the game posted at least 3 times. Best part is the logic behind this is that “if we make a sticky thread for items no one will read it” WELL NO SHIT NO ONE WILL READ IT BECAUSE ITS NOT INTERESTING but for some reason we still upvote every item showcase with a story attached. If you want more updates, please keep eyes on u4gm.com which is the most reliable online game store to offer amounts of poe currency cheap.

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PoE Two-Handed Weapons And Dual Wielding Should Be Improved

Path of Exile

In Path of Exile, I think GGG should decrease the gap between two-handed weapons and dual wielding, this is something most of us are aware of by now, but I really feel like GGG should put a lot of priority on balancing gearing options along with their skill reworks.

With the advent of broken shaper stat stick offhands, the plight of 2-H weapons is becoming more dire. Personally, I love the hard-hitting style that a lot of 2-H weapons feel like they should bring, but the numbers just aren’t there. I think that poe trade currency is important.

Path of Exile

It’s a shame that dual wielding offers more mobility, defenses, and more damage than 2-handers. While I know that a large portion of the playerbase prefers to attack fast, please consider the fact that many players are choosing not to use 2-handers because they are simply worse rather than because they lack the flavor the players desire.

The following are some players opinions:

A lot of these things could be systematically addressed if GGG were so inclined.

1. Add a 15-20% More Damage effectiveness multiplier for all melee skills (and spells, to encourage staves) when using a 2h weapon.

2. 25% intrinsic AoE increase when using a 2h weapon (again, excluding bows).

3. Increase the melee damage bonus of Str from 2% per 10 points to 3% when using 2h weapon (small boost, but will contribute).

4. Add a 7th affix slot to rare 2h melee weapons that can be either a Prefix or a Suffix.

5. Despite what you say, stat sticks do need at least a partial nerf. Reducing the number of “Add X% physical as extra Y element” bonuses that can be stacked on a single item might be enough. Make the single element affixes mutually exclusive. Move the the “added elemental as chaos” affix to the suffix slot, and make it mutually exclusive with the random element added affix.

Crit scaling being too good is also another thing that they think should be addressed, but more in a sense that non-crit playstyles need buffs to be interesting/strong enough to compete. Crit should always come out on top with heavy investment at the highest levels, but they should be more comparable for anything below that.

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What Is The Correct Way To Level Using Flicker Strike In PoE?

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In Path of Exile, you may wonder that when can you start reliably using flicker strike and what are some good leveling items for it? The following post are some useful guides for you.

The level to when you can reliably use Flicker Strike is when you get to equip whatever unique that will generate your Frenzy charges, or if you do enough damage to reliably kill 2+ enemies per Flicker (assuming you have Multistrike).

Path of Exile

Terminus Est is 51 (generating with Crit Strikes) and Oro’s Sacrifice is 67 (generating with Ignites). If you have enough damage after getting Multistrike at 38, you can run Blood Rage and Poacher’s Mark + Blasphemy for a 46-55% change for a Frenzy Charge on kill. Until you get Terminus/Oro’s you’d have to use Frenzy to generate charges on bosses.

To be honest, it’s faster/smoother to just level with another skill until you get your reliable Frenzy generation. The one I was leveling with the intention of using Terminus was great using Frost Blades early and then switching to Cyclone after getting the Trickster’s Weave of the Arcane. Even more so dual-wielding two Brightbeaks to speed things up.

As far as leveling uniques that aren’t the “default” suggestions (Tabula Rasa, Wanderlust, Goldrim, Elreon jewelry, etc), two Brightbeaks makes Leap Slam super fast, especially if going Trickster and getting Weave of the Arcane for no cost movement.

There are three variants: Flat Elemental (rares with stacking added ele via Abyss Jewels), Pure Elemental +1 phys damage (Cospri’s or etc with 1 flat phys on abyss jewel or ring), or conversion (from 80% Watcher+Winter Spirit to 99% 50%+20%+29% Watchers). Claws should be able to deal with a higher phys dmg, depends on your leech and phys mit. Only downside is you can’t really do heavy physical bosses like Malformation Piety.

Or you can level with flicker reliably with crit chance builds and gear and using terminus 2h sword + bloodrage + poacher mark. Eventually you can even drop blood rage if you want and change poacher mark for assassins mark.

I believe that other experienced players may have better guides than me, but these are very important factors that make me successful, I hope it will also help you.

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Square Enix Is Looking For Final Fantasy XIV Players To Take To The Streets

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Through its newsletter, Square Enix announced Final Fantasy XIV GO, a mobile game that clearly climbs the trend of augmented reality titles like Pokemon GO and Jurassic World: Alive. With this experience, Square Enix is looking for Final Fantasy XIV players to take to the streets to transform their world into a place to obtain resources such as minerals, plants and fish. If for some reason this concept caught your attention, we have some bad news: it is a joke by April Fools’ Day.

According to the joke, Final Fantasy XIV GO wants the MMORPG’s immersion to reach the next level. Thus, it will break the barriers that cause the only way to collect resources is on the PC or a console by allowing users to go out to the streets to look for them. Those who download the application will receive a notification on their cell phone that will indicate where they can go to get materials to use in Final Fantasy XIV.

In addition, the company will team up with a Japanese design company to launch a “Harvesting Stick” with which players can increase their success rate by getting resources in Final Fantasy XIV GO. It will also allow them to use their cell phone as the hook of a fishing rod or as an ax so that they have the most realistic experience possible.

Do you want to see the elaborate Square Enix joke? Then we do not tell you more and we present it to you in a video below:

If you are a fan of April Fools’ jokes, we remind you that this is not the first one we find today and it is very likely that it will not be the last one either. Among those that most appeal to us are a game Battle Royale by Halo and an animated series by PAYDAY. You can see more similar jokes in this link.

Final Fantasy XIV is available for PC and PlayStation 4. Follow this link to see more news related to it. The in-game currency is available at the professional online gaming house. The interested gamers can buy FFXIV Gil from those professional online gaming houses in the most affordable cost.

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