New PoE Trap Skills Detailed Description Of Seismic Traps

Not long ago, in Path of Exile, GGG revealed one of the five new trap skills they’re adding alongside the Incursion league. Now another new trap skills: Seismic Traps is sure to make your foes quake in their boots.

Available from level 28, Seismic Trap is a powerhouse of Physical damage, with enormous area coverage.

Once it triggers, Seismic Trap produces a mechanical stomper which strikes the ground, sending little quake bursts in five directions. Each direction is picked to favour enemies near it, but you’re pretty unlikely to have any naturally overlap. That’s OK though, because the stomper keeps sending these bursts out for the skill’s entire duration.

The bursts function similarly to Glacial Cascade – they’re a series of damaging circles that appear in sequence, in a straight line. The final burst in the line is larger than the rest.

Unlike poe currency purchase, there are a few ways to scale Seismic Trap’s damage:

1. Damage

Since Seismic Trap deals Physical Damage, it is compatible with all the various damage conversion types and associated ailments. It’s a spell, however, so it can’t inflict bleeding.

2. Area of Effect

With enough Area of Effect the bursts can overlap, allowing you to hit multiple times with each stomp of the trap.

3. Duration

Seismic Trap has a cooldown, so while it’s possible to maintain permanent trap uptime for longer fights, it requires careful management. It’s made a lot easier by increasing the skill duration and lowering its cooldown.

4. Cast Speed

This is what makes Seismic Trap particularly awesome. As you increase your cast speed, the mechanical stomper’s stomp-rate increases. An unsupported Seismic Trap gem will stomp the ground every 0.9 seconds, but that delay is cut in half for every 100% increased Cast Speed.

Do you guys think all trap builds will be similar enough that I could work on something like this as a starter build and then move on to a better trap if one is found?