Well, the PVP blog weâ€™ve been waiting for has been posted and it was definitely not what we were hoping it would be (this seems to be trend with PVP). Jay teased us tweeting that the PVP blog post would be up â€œshortlyâ€ then soon changed his tune stating it would be delayed. I really wonder if the post he thought he was originally going to write was what has now been published, or if things really escalated that quick to warrant this response. Whatever the case, here is the blog post in its entirety.
The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where weâ€™re at.
Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we donâ€™t want to put anything out there before itâ€™s ready. Right now, Team Deathmatch isnâ€™t yet where we want it to be, so I want to provide some insight into where we are at in the development process.
So, our core problem is that our Team Deathmatch mode doesnâ€™t feel like a great addition to Diablo III. Itâ€™s not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesnâ€™t really fit with our goals for the rest of the game. The question now is what are we going to do about it?
First and foremost, if our original goal was to support dueling, then weâ€™re not achieving that goal very well if we donâ€™t actually give players a way to duel in-game. Youâ€™ve been asking us for dueling for a while, so weâ€™re going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (Weâ€™ll be providing details about that feature very soon, so stay tuned.)
But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III.Â And as we stated previously, regardless of when we release it, itâ€™ll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, weâ€™re going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.