1.POE 3.3 Builds For Earthquake The Iconic “EQ JUGG” Earthquake Juggernaut Make 2018 Edition
This build is actually a solid league starter. It can be capable to progress into red maps and farm the Uber (Eternal) Labyrinth on a tight budget. Below could be the setup that I’m running for farming Uber Lab and Guardians. Instead of Atziri’s Disfavour, you can use any two-handed axe, but it is really a large upgrade with regards to harm.
– The base delay between the initial attack and also the aftershock is now 1 second (down from 1.five seconds).
– The aftershock now offers a lot more damage as the gem levels, dealing 69% more harm at gem level 20 (up from 50%).
Added a brand new Strength gem – Vaal Earthquake: Smash the ground, dealing harm in a location and cracking the earth. The crack will erupt within a potent aftershock immediately after a short delay. Your actions will deal damage about you for a duration, cracking the earth when the previous cracks have erupted.
Vaal Ability Adjustments:
– Vaal ability gems now also grant the base version with the talent in the same level and quality because of the Vaal gem. For instance, a Vaal Burning Arrow ability gem now grants both the Vaal Burning Arrow plus the Burning Arrow expertise.
– Working with a Vaal talent now prevents you from gaining souls for all Vaal abilities for any short period of time after the talent is made use of. The duration of this effect varies from the ability to talent.
– Whereas previously the cost of Vaal capabilities would enhance in places immediately after Act five, and once again just after Act ten, the cost of all Vaal skills is now constant throughout the game. This can be worth maintaining in thoughts when looking at the following modifications, as although several Vaal ability costs happen to be raised when in comparison to their base expense previously, they are usually now lower than the cost you’d have paid in higher-level places.
– Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, having a 1-second cooldown.
– Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1-second cooldown.
Lab: Unflinching, Unbreakable, Unstoppable, Unrelenting
Mapping: you might take Unyielding rather than Unrelenting or Unbreakable or Unstoppable (kinda is determined by map tier/map mods/gear / private preference)
Note: Unyielding is ~5% much more dmg (eight and -> 40% inc dmg -> leads to ~5% far more DPS)
Farming maps: Gruthkul, Lunaris
Farming guardians: Tukohama, Solaris
EQ JUGG is among the most Iconic builds in Path of Exile history. Arrived in 2016 and still sturdy ever given that. The nerfs hit the damage and AOE as well difficult of bringing about, nevertheless, it is still end-game viable, T H I C C and awesome for Uber lab!
+ decent AOE
+ higher efficient HP: could be more than 7000+
+ Stupid quantity of Physical Harm mitigation. Over 90% of Phys harm reduction
+ you chill in traps and walk by way of the lab like it really is absolutely nothing, thanx to high regen
– Not a boss killer genuinely. But kills all bosses anyway.
– AOE might be improved
– Clear speed is just not like Duelists with dual wields
– The shaper is hard as well as a great deal of practice
– Resistances are quite low resulting from quite a few uniques (still more than 100+ with Endurance Charges up
I can advise working with Relentless Fury early on then obtain the Blood Reaper.
Rare axes with high physical DPS may also function effectively.
You can also play with Maces just before you begin speccing into AXE harm.
At 28 get Earthquake and use it in 4L with Melee Phys + Ruthless and after that Inc. Aoe, Maim / Harm on Full Life / More quickly Attacks
For Ancestral Warchief 4L: Anc.Warchief-Melee Phys-Faster Attacks-Maim/Conc.Effect
Get mana leech on a ring/amulet or gloves AS EARLY As you can, lead to we never visit mana leech on the tree.
Then get started stacking life leech.
1)Your damage straight scales off BASE harm. Base harm = your weapon damage. The greater = the superior. Ancestral Warchief scales the exact same way.
2) The ability itself has two phases: the initial hit and the aftershock. Aftershock takes place following a delay and does 150% of initial hit harm with bigger AOE. So it is an enormous portion of your harm, each for mapping and bossing. So the construct itself is just not about ATTACK SPEED, as opposed to sunder, blade flurry, and frost blades. It really is about hitting after and hitting tough. HEAVY HITTER that is.
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3.3 TLDR: Dyadus will no longer give much more harm for this make. A small comfort is undoubtedly the new Combustion Support which can be normally applied with AG to supply an extra -19% fire res to enemies. The nerfs to this generate may possibly, in the end, have accumulated to a point where it is going to drop off as a significant tier boss killer. As well as additional so for the explanation that other promising builds are now getting into the meta (ignite, traps, revamped expertise, Vaal capabilities, and so on).
Anyone who has attempted Tukohama’s Vanguards with and with no possessing the double Dyadus AG to know the sustained harm continues to become seriously wonderful without it
This generates focuses on two sorts of specters: Tukohama’s Vanguards (Tv) cast a tanky Scorching Ray totem that bargains massive harm in the event the burning gets to stack up. The Totems also decreased the fire resist of their targets by -1% per burn application, down to -24%. This stacks employing the -50% fire resist from Elemental Equilibrium.
Although the resistance penalty within the TVs’ totems will not exceed -24%, irrespective of the number of totems, just about every individual totem will contribute a separate harm much more than time plan. So the further totems, a lot more damage. The TVs utterly out-perform Solar Guards vs bosses.
+ Excels at carrying out difficult high-level content material which contains Guardians, Shaper, Uber Atziri, and Elder
+ Good league starter. Protected enough to complete most Vaulted maps, yay!
+ Quite HC viable as quickly as your defenses get going.
+ 10k+ Effective HP with MoM
+ Max block and spell block, with 300+ life, gained on the block
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal resulting from their HP and boosted life regeneration
+ Do Uber lab with ease (Except bleed traps. They wreck minions)
– Burning specters have poor clear speed. On the other hand, adjust some gems about and use Solar Guards for exceptional clear speed.
– The animated guardian can die should really you play sloppy or neglect to offer it the correct defenses
– Chayula’s Domain with TVs is usually a little difficult on account of lack of clear speed. However, the actual boss is usually a joke.
1: Invoker – Want it to have Soul Weaver, and it incorporates a great deal of juicy stuff!
2: Soul Weaver – 100% enhanced life and harm to our specters. A game changer.
3: Mistress of Sacrifice – Offerings now influence you at 50%.
four: Commander of Darkness – Resistances and damage for you personally, your minions, and their totems. Get this in case you need resists.
Soul on the Brine King /w Forgotten Soldier to stop stun locks. Use when you don’t put on Kaom’s Roots.
Soul of Solaris /w Shadow from the Vaal vs one-shot bosses like Uber Atziri and Elder. Lets you be immune to crits following being crit lately! That’s fantastic for Reckless Defense in the event you don’t really need to use Ahn’s Contempt helmet.
Soul of Lunaris /w Lycius vs chain maps is often a possibility. Substantially less valuable in case you already have the decent block.
Soul of Tukohama, Soul of Shakari, Soul of Rakesh – all superior but situational
4L: Animate Guardian + Combustion + Minion Life + MSplash/Empower
4L: Ball lightning/Arc + Curse on Hit + Curse + GMP/Culling Strike/Curse (Extra curse should you have +1 curse amulet)
4L: Flesh Providing + Bone Supplying + Elevated Duration + Quicker Casting
3L: Whirling Blades or Shield Charge + More rapidly attacks + Fortify
1L: Stone Golem
1L: Clarity or some aura of Purity if necessary. Maybe dropped if Commander of Darkness just is not employed.
2-3L: Cast when harm has taken (Max lvl) + Bone supplying (Max lvl) (+ Desecrate)
2L: [Very optional] Cast when damage is taken (L1) + Desecrate (L6) to assure corpses about you consistently, for Bone Offering. Allows you to AFK tank most content material.
Mana nodes -> Deep Wisdom -> Lord with the Dead -> Heart and Soul -> Occultist’s Dominion -> Mind additional than Matter -> Inspiration -> Elemental Equilibrium (EE) -> Shaper -> Potency of Will -> Cruel Preparation -> Death Attunement -> Gravepact -> Herd the Flock -> The rest with the stuff as you see match
1-8: Use a newbie spell like Frost Bolt and link it with Ele Prolif to slow and freeze complete packs of mobs. Possibly link with Phantasm. Pick up magic/rare issues and vendor them for transmutes and alterations. Choose up Flame Totem at level 4. Check vendors at every single way-point for recipe components, Move Speed boots, along with a Heavy Belt:
– The easiest million DPS create you are going to ever make. At level 80, with 18/0 gems, virtually basically no gear and no PoB trickery, the construct reaches 900k Shaper DPS if just about every minion hits specifically the identical target. See for oneself. You do not have to devote currency, you do not have to become wonderful in the game, you seriously don’t have to finish something certain. All bosses (as much as and such as Shaper) just melt. Becoming minions the harm scaling is not the very best on the planet, but you may nevertheless get more than 2 million Shaper DPS in case you push the construct with some currency.
– Low-cost. You could possibly get to red maps really effortlessly on 20 chaos of gear, and do all content material comfortably on about two ex-worth of gear.
– Entirely physical harm, so no issues with higher boss elemental resistances.
– Exceptionally rapidly movement. You use Brightbreak as your most important weapon, so can zoom all a lot more than the map with Shield Charge. You’re largely restricted by waiting for the minions to kill points, but clear speed continues to be above typical.
– Decently tanky. This creates doesn’t use auras for harm, so we are in a position to go Thoughts extra than Matter and get about 8k EHP. Definitely, you also have an army of minions (22 within the complete produce) to tank for you personally, and 10% physical damage reduction courtesy in the zombies.
– No specters critical. This development only makes use of skeletons and zombies, which indicates which you usually do not have to cope with any together with the challenges specter builds do with regards to raising the correct mobs at the appropriate level. And if one particular issue dies, you might just summon it excellent back. No dramas.
– Can do all content and all map mods, although Phys reflect is really a chore and no regen could be a little unsafe.
– Surprisingly excellent at lab operating. See note in “Playstyle”.
– Clear speed is not going to be really as terrific as screen-clearing specters or golems, especially in case you do not have Fear jewelry.
– A number of bosses just melt your minions immediately and are usually not possible for the developer. Atziri trio is going to be the worst offenders.
– Really need to level as a diverse build (SRS) unless you’ve got access to twinking gear.
Just about every huge god has feasible usefulness for the creation. Nonetheless, Would recommend Brine King for the stun resistance. Assists you get out of tight spots. Nevertheless, would also get Lunarius upgraded with “Avoid projectiles which have chained”, so you could possibly swap to it for chain maps. For minor gods, Gruthkul delivers basically essentially the most.
– Level 1 by means of 8 is freeze pulse, level an SRS
– Level 8 get SRS, Melee Splash, Minion Harm. Get +1 fire wand/ scepter asap
– Sooner or later execute towards a BBRR helmet four hyperlinks, use recipes to craft +1 minion gems on it. Go SRS – Melee Splash – Melee Phys – Minion Speed (or Minion Damage if you’d like enhanced damage for bosses or just clear)
[POE 3.3 Summon Flame Golem Build]Flame Golem 101 – Total Guide To Golemancy, All Bosses Down, Necro / Occult / Elementalist
That is definitely a really detailed guide to Golemancy and Necromancer class normally. It’ll attempt to clarify all gameplay mechanics immediately and understandably in order that construction could possibly be effortlessly customized to readers own taste.
Necromancer is amongst the hardest but most rewarding classes to play with and includes a number of methods to balance amongst damage, survival and party assistance component.
– Uncomplicated leveling make to play
– Superior Harm & clear speed
– Excellent survivability
– Room for customization
– Strong synergy with low-priced items and passive nodes
– No lag and generate frenzy & power charges for everybody in celebration
– Finest Elreon AFK make
– The Anima Stoneand Primordial Could are expensive
– Endgame products are expensive if min-maxing
– Requires knowledge of summoner mechanics or must read the complete guide
– Play style is really inactive, you press a single button each and every 5 seconds and that’s it
Kill all for two passive skill points
– Commander of Darkness
– Soul Weaver
– Mistress Of Sacrifice
The soul inside the Brine King (Big god)
Use for stun immunity before getting “Presence Of Chayula” amulet
Soul of Lunaris (Important god)
Use for dodge and chain immunity following getting “Presence Of Chayula” amulet
Soul of Abernathy (Minor god)
Burning ground immunity makes map mods lot easier
The patch notes did not mention SRS at all xD so there is not any adjust inside the moment towards the make. It must nonetheless be viable for those who enjoy the playstyle 🙂 For those you usually do not desire to handle many problems, The Covenant is normally a great choice these days~ This allows you to free up a Flask Slot for another defensive flask. Your natural life regen + life flasks are a lot more than enough to regen life in case you properly invest in them. If your gear is just not for the point to become capable to shield charge into packs without dying, you could possibly use ball lightning as a ranged way to proc EE. Play it safe!
This make is primarily a higher speed clear construct but is usually played both as offensively or defensively as the player is comfortable with.
– Among the greatest strengths of this construct is its flexibility with Gem and Gear Swaps for distinctive situations and styles.
– Amazing Mapper – All Mods in any combination and Magic Find Viable.
– Boss Killer – Cleared all end game bosses.
– Grouping – Gear can conveniently be adjusted for flexible help.
– Higher Attack Speed + Shield Charge = Smooth Movement by signifies of the content material.
– While budget friendly, new changes in gear drops in 3.1 can make the end-game develop significantly more expensive.
– Mana Pool Problems – Discussed at length below inside the Tips/Tricks and Crafting section with further recommendations to improve this aspect of gameplay.
– Bosses with powerful AoE spells can wipe out all your minions and thus halt your damage until you get higher level SRS (particularly with Empower).
– Affected by “Ramp-up” Time, which is alleviated once you get a lot more cast speed. Once geared, it only takes 1-2 SRS to kill full packs.
– Commander of Darkness (The Labyrinth)
– Mistress of Sacrifice (The Cruel Labyrinth)
– Puppet Master (The Merciless Labyrinth)
– Invoker (The Eternal Labyrinth
Soul in the Brine King – Make sure you get the bonus effects in the Divine Vessels.
Solaris is also acceptable.
Soul of Ryslatha – Life Flask Nodes from Tree gives 50% total elevated healing from life flask. When on low life with pantheon, + another 60% improved healing = 110%. This is nice for survivability but becomes insane when coupled with Blood around the Karui.
This develop gets all relevant minion nodes for MI, so points like minion res and regen are skipped, if they are often since the skeletons to die asap. This make goes for minion nodes that increase minion harm and life as well as max skeletons. This generates also gets aura nodes so can reserve extra auras to buff our skeleton’s harm. In addition to this use necromantic aegis + Maligaro’s lens to make our skeletons die faster, have elevated life, and give outstanding regen. Get EE, which need to be extra quite very good this time around since the skeletons should really all explode in the very same time from the degen, unless they get killed by an enemy or a thing.The only other way to scale minion harm (directly) is by indicates of jewel sockets, which increase minion harm as well as life.
This build uses energy shield rather than life since there are scarce life nodes that aren’t out around the way. It is possible to reasonably hit around 8k es, but you’d probably be closer to 7k on a budget. Maligaro’s lens tends to make skeletons that explode ‘nearby’ rapidly give us 2% of their max health as converted to es with ZO.
Basically, earendel’s embrace lets your skeletons hit low life and proc MI pretty speedily, this is accelerated by the -50% max they get with Necromantic Aegis + Maligaro’s Lens. That’s pretty significantly it, Earendel’s embrace enables MI pretty dang well.
– Hipster make
– Basically does okay damage (200k boss dps per skeleton death)
– Probably survivable (1200 regen from skeletons exploding quite a little + Maligaro’s lens)
– You can scare your friends
– Probably relatively low-priced, not sure how much Earendel’s is going to be
– The create pops off quick (maybe), earendel’s is usable from level 35
– Recovery from Maligaro’s Lens is probably great in celebration play for your team’s survivability
– MI seems just a little clunky
– Leveling could feel like you might be a wet noodle / a pile of garbage
– Movement is eh, you could do a weapon swap to two bright beak leap slam joke but it’d be clunky
Large: Arakali together with the soul Arachnoxia is usually an excellent deal of survive capability, you might also attempt Solaris or Lunaris, but they’re probably much less potent.
Minor: Garhukan for the 6% movespeed, which aids with clear, or maybe Gruthkul using the soul of Erebix, but keep in thoughts the decreased attack speed is only in effect when an enemy hits you, not your skeletons.
Gem Setups: Summon Skeletons (6-link):
Summon Skeleton – Elemental Focus – Fire Penetration/Level 3 Empower – Concentrated Effect – Minion Life – Minion Harm
Note: Fire penetration is better harm against bosses, level 3/4 empower is substantially better for harm against trash. For those who are not going to make use of a 6l a 4l with +3 level of socketed minion, gems is considerably better than a 5l setup. For it you’d use Summon Skeleton – Minion Life – Conc effect – Minion harm, you may compare the two in pob, make sure to equip the other helmet first although.
Flammability – Ele Weakness – Blasphemy – Enlighten (level 3 is fine)
Clarity (level 12 so mana regen sustains mana cost) + Discipline
Phase run -Increased duration-Vaal Lightning trap
Note: You don’t have to use Vaal lightning trap, extra rapidly casting would probably be a amazing choice, you could try faster casting, significantly less duration lw too.
Just about every other gem setup is personal preference, feel free to experiment with whatever you think works greatest, here’s what I would use (you do want cold or lightning skill to proc EO keep in thoughts):
Cast When Harm Taken – Summon Stone Golem -Minion life – minion and Totem Elemental Resistance
Note: Golems could get bopped quicker than normal simply because they have -50 ele res from Maligaro’s Lens.