Players will be able to place farms somewhere

The cherry on top of all of this: Guild Wars 2 will have a much milder death penalty.Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It’s as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn’t think of a reason. Well, we did actually think of a reason–it just wasn’t a good one. Death penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.

Everyone take a deep breath. It’s going to be OK.

Simple systems like this, along with cross-profession combos, and the dedicated healing skill slot, help free players from the MMORPG shackles, and let us break the mold even more. We’re making players more self sufficient, but are also providing appealing ways for them to effortlessly work together to create a more inspired moment-to-moment experience. That is why Guild Wars 2 does not have a dedicated healing class.

We have lots of people in our studio that enjoyed playing monks in Guild Wars and healers in other games. We examined what it was about the healer archetypes that people really enjoyed, and we took a look at what it was about those archetypes that made the game less enjoyable. Then we created professions to appeal to those types of players.

Support players want to be able to say, “Remember that one time when I saved you from certain death?” They want to stand in the line of fire and block attacks. They want to surround their allies with a swirling dome of air that keeps enemy projectiles from passing through it. It’s not about clicking on a health bar and watching it go up, it’s about being there for your friends when they need you.The November edition of the Fallen Earth State of the Game letter has been published with the news that the team has been actively working on bringing the farm feature into the game. Players will be able to place farms somewhere in the game world and use them to raise organic materials such as animals and crops.
Harvesting the resource will give the player a chance to get a common, uncommon or rare component. Players will be able to use crafted, dropped, or purchased items to extend the longevity of their farms, speed up the growth of their resources, or improve their chances of getting a rare component. Additionally, placing a farm in a higher risk area such as a PVP zone can improve the yield of harvested resources.

Once again the city was bathed in brilliant radiance as scores of orcs were struck by the Light, the crimson glow dimming from their eyes momentarily as they slumped forward to be dispatched by the remaining draenei warriors. The wall shook, and Nobundo’s hooves slid on the rain-slicked stone. He steadied himself and looked down to see one of the ogres pummeling away at the base of the buttress to his left with a tree trunk-sized club. He raised his hammer to the sky and closed his eyes, but his concentration was quickly broken by another sound. Not the ogre this time, but an explosion that originated from somewhere below but out of sight, knocking Nobundo off balance. He rolled to his side and glanced over the edge to see a fine red mist billowing out intoLowerCity.

The few defenders who were left immediately began choking and retching. They doubled over, many of them dropping their weapons. The barbaric orcs made quick work of the sickened warriors, reveling in the carnage. When the slaughter was finished, they glared upward, rabid in their desire to tear the defenders on the wall limb from limb. Several orcs climbed on the backs of the ogres, attempting to scale the sheer surface by hand. Their aggression and unbridled ferocity were staggering. The mist had spread throughout the entirety ofLowerCityand was now beginning to rise, slowly obscuring the bedlam below. Nobundo heard a commotion behind him. Several orcs who had somehow broken through the inner circle’s defenses now stormed onto the rise. 

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