This is a trend in MMOs that I’ve been seeing a lot of, lately. It’s unrealistic for every piece of an MMO’s story to be told with a cinematic, so many developers have opted to choose very specific and important scenes. Mists of Pandaria is filled with small, important cinematic cut-scenes and it has shown with the general playerbase’s understanding of the story. It goes to show that players don’t necessarily need to be force-fed story in order to get the gist of what’s going on. The cut-scenes and story quests distributed throughout the 5.1 daily quests were perfect examples of this concept. You absolutely did not need to read the quest text to understand what was happening, although you missed a lot if you chose not to. The general story, however, was quite accessible and understandable. Case and point? Show me one endgame player who doesn’t know who Garrosh Hellscream is. I’d be shocked if you found one. These cinematic cut-scenes provide a good outline of lore for the uninformed player. This is a solid method of storytelling, but what if you want to involve the player with the storytelling process as more than just the blind participator? What if you want to give them choice?
Unless you’re someone like me, who enjoys reading tiny boxes of text that explain why my avatar needs to go steal ten pieces of candy from various babies, you probably just right-click the quest-giver and immediately hit “accept.” Most people don’t realize or care just how much story is packed into those little experience and gold generators. I remember a particular instance from World of Warcraft, back when Ice Crown Citadel had just been announced. Wow Power leveling I was just a young, inexperienced DPS, but one of my friends was a hardcore raider in another guild. We were talking about the upcoming raid one day when he asked, “So, I keep hearing about this Arthas guy. Who is he? Is he one of those paladins that we fight the Lich King with?”
I stared at him quite blankly. How could you level all throughout Northrend and not figure out who Arthas is? I mean, even if you didn’t play Warcraft III (in fact, I still haven’t played it), how could you not have at least learned who he was? I knew he never read the quest text, but seriously! Of course, I explained to him that Arthas was, in fact, the Lich King. Then he snapped his fingers and said, “Oh, yeah! I remember him from that awesome cut-scene.” Of course, he was referring to the Wrathgate cinematic from Dragonblight. That was the first real in-game cinematic that Blizzard had created for World of Warcraft and it did an amazing job of providing brief, informative, and lore-rich context to much of what was happening in Northrend.
I was thinking about making one more post on the lore of Warcraft in which I would share a few of the remaining cutscenes and some of my opinions on the ending and wrapping up for Mists of Pandaria and off course the possible beginning for the next expansion, which might just come out sooner than we think. This here is that post, so treat it with respect! It’s main focus will be those moments when, despite of the ongoing war, the horde and alliance stood together, starting from the “wall is lost” cinematic up until the ending to “the siege of orgrimmar”.
One of the best moments in the MoP expansion story progressions are the parts that involve the pandarens off course who through their mere presence these manage to inspire both allies and hordies to lay down their weapons for just a bit and enjoy a little R&R from PVP action and focus on fighting monsters, together. This gig with the wall was no difference and Chen plays his part just perfectly here.
Yet another excellent moment of laying down the wrath and smoking the pipe of peace is the quest where Jaina talks to Anduin about the aftermath of the Theramore attack, Wow Power leveling when she basically wanted to erase the horde from the annals of history, but then Kalecgos talked her out of it (not entirely it seems as we’ve seen in the ending to the orgrimmar siege, but let’s leave that for later). Not to even mention the nice retro preview of Dalaran that brings back good memories from the WotLK days.
It has been hard to miss Final Fantasy XIV recent spam. You can not go into a major city, did not see dozens of people repeatedly call to sell game currency, which led to a lot of people, so that they really kicked into overtime blacklist. But SQUARE-ENIX not ignore this issue, and today we learned that many players are cheating game. If you can really call them “players.”
Game advertising RMT services 6,154 of accounts have been deleted, while another 156 have been removed “illegal activities.” The game has also undergone a maintenance position to help eliminate (unknown) project to use the issue to make a contribution. Whether this will eliminate spam shouting plagued major cities, remains to be seen, but it is definitely worth the hope that it’s always good to see people get what RMT come to
Formed in the wake of King Magni’s petrification, the Council of Three Hammers is composed of one representative from each of the three dwarven clans. Muradin Bronzebeard, Magni’s younger brother and a veteran of the war against the Lich King, represents the Bronzebeards. Falstad Wildhammer, renowned gryphon rider and high thane of his clan, represents the Wildhammers. Moira Thaurissan, legal heir to the throne of Ironforge due to her lineage, represents the Dark Irons, the clan ruled by her late husband, Dagran. Despite their varying backgrounds and ideological differences, the three representatives have pledged to rule united for the good of Ironforge.
Encircled by jagged mountain peaks, the snowy region of Dun Morogh has been the cultural heart of Ironforge’s dwarves for ages. Wow Power leveling Not long ago, quakes roused numerous troggs from their subterranean dwellings and drove the bestial creatures toward the dwarven settlement of Anvilmar in Coldridge Valley. The sudden influx of troggs also caused the savage Frostmane trolls to abandon their usual holdings on Shimmer Ridge and encroach upon dwarf-occupied areas. Threatened on two fronts, Dun Morogh’s mountaineers are spread thin. Without additional assistance, the prized lands of Dun Morogh might soon fall to the dwarves’ barbarous foes.
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. During the Second War between orcs and humans, many dwarven strongholds fell to the onslaught of the Horde, yet Ironforge was never breached. Now ruled over by the Council of Three Hammers, the city has entered into a tense and potentially violent era. Yet should the council rule with equality and justice, this new period in Ironforge’s history might very well be its greatest.
Distinguished by their shaggy coats and massive horns, Barak Tor’ol mountain rams are simple yet proud animals whose fearlessness is matched only by that of their dwarven masters. What these good-natured animals lack in ferocity, they compensate with uncommon durability and strength. Recently, other types of rams have been discovered in the frigid continent of Northrend, yet the amicable species native to Dun Morogh and its surrounding regions is still preferred by Ironforge’s dwarves.
Since the War of the Ancients, High Priestess Tyrande Whisperwind and her mate, Archdruid Malfurion Stormrage, have led the once-immortal night elves. Time and again, Tyrande’s and Malfurion’s wise guidance has helped the night elves prevail against the demonic Burning Legion and other perilous enemies. For many of the past ten thousand years, however, Tyrande has borne the mantle of leadership alone while Malfurion has spent long stretches of time preoccupied with his duties in the Emerald Dream.
Shortly after the Third War, Malfurion became trapped within the Emerald Nightmare, a shadowy affliction that had spread throughout the Dream. Wow Power leveling Due to Tyrande’s brave actions, Malfurion was later freed, leading to a grand reunion and wedding between the two leaders. Now, amid political turmoil, natural disasters, and violent Horde incursions into night elven lands, Malfurion and Tyrande are focused on leading their people into Azeroth’s uncertain future, just as they have done in ages past.
The ancient and reclusive night elves have played a pivotal role in shaping Azeroth’s fate throughout its history. More than ten thousand years ago, their heroics during the War of the Ancients helped stave off the demonic Burning Legion’s first invasion. When the scattered remnants of the Legion on Azeroth rallied together with the vile satyrs centuries later, the night elves again rose to meet the threat. The ensuing War of the Satyr exacted a heavy toll from the night elves, but ultimately they vanquished the forces that had set out to wreak havoc on their world.
Over time, Nordrassil slowly began to heal its wounds, but a number of druids led by Fandral Staghelm desired to create another World Tree that would restore the night elves’ immortality. Malfurion warned against this act of self-interest, but when he suddenly fell into a coma, his spirit lost within the Dream, Fandral forged ahead with his plans unopposed. The second World Tree, Teldrassil, was planted off the northern coast of Kalimdor, and eventually it towered among the clouds.
Unlike Nordrassil, this new World Tree was not blessed by the Dragon Aspects, and thus it did not restore the night elves’ immortality. Rather, Teldrassil became tainted due to the Emerald Nightmare, a dark malady that had taken root within the Dream. Wow Power leveling In addition, it was learned that Malfurion’s dire ailment had been caused by this shadowy force. When he was finally awakened from his comatose state, Malfurion set about cleansing Teldrassil of its corruption, and he led efforts to contain the sinister Nightmare.
These momentous events have raised spirits throughout night elven society. Even so, this valiant race now faces many new challenges. Recent Horde attacks have seized night elven lands in Ashenvale, while areas along Kalimdor’s western coast have been decimated by the catastrophic upheavals unleashed in the wake of the Cataclysm. Still struggling to cope with the loss of their immortality, the night elves must prepare to stand against any threat as Azeroth itself breaks apart at the seams.
Experienced WoW players, this guide is probably not for you — but for newbies, we’ll try to help point you towards the class that’s the best fit for your playstyle by giving you a detailed overview of what classes are like. Today, we’re talking about mages, who unleash elemental and arcane magics on their foes. These powerful abilities come at a cost: mages can only wear light cloth armor, which can leave them vulnerable to physical attack. But if you’re interested in wielding the powers of magic to devastate your enemies — from a safe distance — the mage may be just the class for you.
Wow Power leveling has been around for so long that it can be a bit daunting to get started. What server do you roll on? What faction should you pick? What class should you choose — and how will you know if the choice you make, on a whim, during character creation will result in something you’ll want to play at level 90? While server and faction are mostly a matter of where your friends are playing, class is a question we can help you figure out.
Would-be mages have a lot of race options, as the class is available to every race save tauren. So your choice is between human, dwarf, night elf, gnome, draenei, worgen, pandaren, orc, undead, troll, blood elf, and goblin. If you’re dead set on playing a tauren, then you might consider an elemental shaman or balance druid instead. For everyone else, pick the race that most appeals to you — though the gnome’s racial bonus of +5% intellect can come in handy for shoring up your mana pool.
These abilities don’t, however, make mages invulnerable. Wow Power leveling If an enemy gets in close, Frost Armor and Frost Nova can help give a mage time to get away while Blink lets them cover distance fast. But it’s not a playstyle for everyone: juggling all of a mage’s abilities (and vulnerabilities) can definitely prove a challenge. Whether that challenge sounds like fun or frustration, though, is up to you.
Because they specialize in magic, mages can wield few weapons: only wands, daggers, one-handed swords, staves, and off-hand items (no off-hand weapons of any kind). A mage will primarily want to use these to supplement their stats rather than increase their damage, though low level mages may find a wand invaluable to supplement their damage when they’re low on mana.
This is a true story that I believe to have some meaning, that when you give out a helping hand to someone, the gesture will always make it’s way back around to you, be it sooner or later.
I’m sure there is a saying about giving a beggar a pound and getting something in return, this stands tall and true for this story from when I first started playing World of Warcraft.
My first character, Légend, a Night Elf Hunter, was level 40 at the time. Wow Power leveling I was just getting back into levelling after I convinced my girlfriend (Who was 70 at the time) to buy my cheap, 60% ground mount. Since it was about 450 gold for the mount and training at the time.
Anyway, I got back to levelling, I think it was Dusk wallow Marsh or wherever the Onixia raid was, when another player came up to me asking for some money for repairs and a new weapon. I had 4 gold with me at the time (This is basically all I had accumulated of my own) I gave him 2 gold of my money and he thanked me and said ‘I will pay you back’
Months later when I had hit 80 with my Death Knight and my Hunter, I had a whisper from the same character he used all that time ago, ‘How are you? Remember me?’ (Had to say I didn’t) After he explained what i had done, he explained he was on a different server now and invited me to play there for a while. We levelled Death Knight’s on his server together, with him keeping us both in the best items we could wear all the way through (Buying from the AH, crafting etc.) When we finally reached 80 on his server, he bought me the best BoE Purple items he could from the AH at the time (This is just before ToTC I believe) and handed me 1000 gold.
You’ll need to use the dungeon finder to find a group for him. After the group is found you’ll be teleported directly to the encounter.
Ah, alright. So you want some ilvl 200 trinkets eh? Well you’ve come to the right place. Grab the quest “Save Brewfest!” and head to BRD. Turn it in to get “Insult Coren Direbrew”. This is the daily quest to spawn Coren (but the subsequent quest is a onetime only thing). Wow Gold The fight is simple. He does about the usual boss damage, can disarm, is tauntable, and can summon adds. He’s got about 300k health, so he’s easy to take down.
So take down the adds and focus on him. You’ll get some booze thrown your way, drink it up or you’ll get knocked down. He drops an assortment of cool items. All of the Molten Front (2011) equivalent trinkets drop (which is great, you don’t have to waste 40 newer badges on em). He also drops two 510 (2011) Stamina trinkets, one summons a healer and another drops an attacker. Then there are two rare mounts and a remote that can give your party a ride to Grim Guzzler.
If you’ve yet to do it, he also drops a “Direbrew’s Dire Brew” that gives 40 tokens if you turn it in. The first time each day you’ll receive the treasure filled keg that gives you a chance at a few rare items in addition to 2 Frost Badges. In 2010 the trinkets were not upgraded past ilvl 200.
Great Brewfest Kodo: Rare mount drop, available to both factions, is located within the treasure filled keg (at a random chance to get it).
Swift Brewfest Ram: Rare mount drop, available to both factions, is located within the treasure filled keg (at a random chance to get it).
Bitter Balebrew Charm: 170 stamina trinket, summons the Black Brewmaiden who does damage to your target on use.
Bubbling Brightbrew Charm: 170 stamina trinket, on use summons the Brewmaiden who heals your party.
40 badge trinkets (84 critical strike rating/spells have a chance to add 590 spell power for 10 sec, 98 spell power, chance your heals add 505 haste rating for 10 sec/84 critical strike, chance on melee to add 1000 attack power for 10 sec/84 dodge rating, on use adds 335 dodge rating for 20 seconds)
Direbrew’s Shanker 2.0: One-handed 2.00 speed dagger that does 143.2 DPS, 38 agility, 38 stamina, 51 attack power, 27 critical strike, 22 hit rating
Direbrew’s Remote: Summons a mole machine to teleport your party to the grim guzzler.