Category Archives: Albion Online

The New Features Added To Albion Online Hector

The day is closer and closer when Albion Online will finally be released – July 17, 2017. Before that, the developers decided to revise some game mechanics and test the changes in the last major update called “Hector”. The installation date for the patch is June 7, and UpAlbion will tell you some details about the new features and major changes.

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The Black Market

The Black Market is now open in Caerleon! Your new rotund friend is waiting for you west of the main square.

Buys gear, sells it on to shady characters

  • The merchant will put up buy orders for equipment he wants.
  • You can also make sell orders and wait for his prices to match.
  • Items bought by the merchant mysteriously find their way into the hands of mobs in the world, which will then occasionally drop them as loot.
  • Quality and enchantment level will remain intact throughout the process.
  • “Crafted by” is not currently retained, but we’re hoping to improve this in the near future.

Pricing auto-balances itself

Every time a mob wants to drop an item, it checks the black market storage for that item, and if there aren’t any in storage, it increments the buy order for that item by an amount based on item value, so prices for items will rise until they’re high enough to be worth selling to. Also, a certain percentage of items are mysteriously lost along the way, so there’s an inbuilt destructive element in the cycle to keep the economy flowing nicely

Equipment Item Stacking

Equipment items can be stacked

  • Items of the same type, quality and durability may now be stacked on top of each other.
  • Equipping items will automatically split the item stack.
  • On knockdown all items in the stack will receive damage.
  • On death, each item in the stack has an individual chance of destruction.
  • Note: though not implemented yet, in an upcoming update names of crafters will be recovered once the stack is split again.

Equipment items can be mass crafted

  • You may now craft a large number of equipment items at once.
  • Equipment items will automatically stack during the crafting process.

Equipment items can be mass traded

  • Stacks of equipment items may be freely traded from player to player.
  • You may now sell and create sell orders for stacks of equipment items at marketplaces.

Outlands Changes

Harbors and Black Cities are gone

  • Harbor clusters are now normal clusters.
  • The three cities in the black zone – Fort Thursair, Farewich, and Sheerbrough – have been removed.
  • Islands in the three cities, and all market orders in both cities and harbors, have been moved to Caerleon. Any items left in banks in these cities or in harbors have been lost, as have any buildings left standing.

The Realmgate

  • The Caerleon Realmgate has now opened!
  • This glowing gateway in Caerleon (in the middle of the Royal Continent) will allow you to travel to one of numerous realmgates in the Outlands.
  • Outlands gates all connect exclusively to the Caerleon gate.
  • You can’t use a realmgate on a different continent (Anglia, Cumbria and Mercia) for 60 minutes after travelling.

You can’t travel to a different realmgate on the same continent for ten minutes after travelling.

Outlands resources

  • Outlands regions in Anglia and Cumbria now spawn the same number of resources as the equivalent region in Mercia.
  • The better outlands regions now have increased chances of having enchanted resources (Cumbria having twice the normal chance of enchantment, and Mercia having four times).
  • Tier 7 resources now have more spawn locations, but spawn with 23 units.
  • Tier 8 resources now spawn differently (see Territory changes below), and spawn with 27 units.
  • Red zones now have substantially better loot chances than safe zones, and outlands now have substantially better loot chances than red zones.

Territory Changes

Improved watchtowers

Watchtower territories in the Outlands are now the sole source of T8 resources.
All resources in watchtower territories now respawn at the beginning of their prime time.
The resources are guarded by NPC guards, but can be raided by other players.

Declaring fights

All GvG fights now need to be declared 20h in advance.

World PvE Improvements

This part of changes are main focusing on mob camps and dungeons:

  • Many new medium-sized mob camps have been added, which replace around half of existing solo dungeon entrances.
  • New large mob camps have been added, and their regions reworked to make them more visually significant.
  • All the old large camps have been retired.
  • New, huge dungeons can be found beneath large camps, some of which have multiple layers; these replace (and substantially improve upon) all existing non-raid group dungeons.

Hellgates

New layout

Hellgate areas have been rebuilt from scratch.
The map now forms a pentagram, allowing groups to rotate around them as they see fit – this should be much better from a PvP perspective.
You can enter at any one of five points.

Mob revisions

  • Mobs are now set up to be much easier to disengage from.
  • Consistent DPS reduced to make it less crippling to be ambushed while fighting them.

Minibosses

  • There are now five minibosses.
  • You need to kill all five to trigger the main boss.
  • Helping to kill a miniboss gives a short 5% buff to damage and resistances.

Exit timer

You can’t leave any hell until you’ve been there for at least four minutes (or until you die).

Infernal Hellgate

This is the new name for the Hellgate found in red and black zones, which still exists, but with all the changes outlined above

Ignited Hellgate

Ignited Hellgate is a new Hellgate, found in yellow zones
When you lose all your health inside this gate, you’re knocked down and ejected from hell
The hostile counter is enabled
Item power is soft-capped to keep them competitive
Fame and loot are scaled appropriately for its reduced danger level

Ashen Hellgate

Ashen Hellgate is a new Hellgate, found in safe zones. Similar to the Ignited Hell, with the following changes:

  • It’s limited to two players only
  • The boss is replaced with a lootable chest
  • Mobs are appropriately balanced for the player numbers
  • Fame and loot again scaled for danger level

New Mounts

Undead, Keepers and Morganas now all have two faction mounts: a regular one, and an epic one which has activated ability. Note that the Undead Bonehorse already exists and is therefore not listed here.

New Tier 8 Undead epic mount: Spectral Bonehorse – One of the new epic faction mounts, the Spectral Bonehorse is a prestige mount with an active ability, allowing you to briefly turn invisible. To craft, needs a regular Bonehorse and a special item that drops from the weekly Undead raid boss.

New Tier 5 Keeper mount: Swiftclaw – The Swiftclaw occupies a similar role to the Direwolf, but losing a bit of speed in exchange for more protection. Swiftclaw Cubs will drop from Keeper bosses.

New Tier 8 Keeper epic mount: Rageclaw – Another of the new epic faction mounts, the Rageclaw is a prestige mount with an active ability, allowing you to sprint even faster for a short period. To craft, needs a Swiftclaw and a special item that drops from the weekly Keeper raid boss.

New Tier 5 Morgana mount: Warhorse – The Warhorse is an improved version of the Armored Horse. To craft, needs an Armored Horse and a special saddle that drops from Morgana bosses.

New Tier 8 Morgana epic mount: Nightmare – The third of the new epic faction mounts, the Nightmare is a prestige mount with an active ability, allowing you to leave a trail of burning fire behind you for a short time, damaging any enemies who touch it. To craft, needs a Warhorse and a special item that drops from the weekly Morgana raid boss

New Tier 8 mount: Transport Mammoth – Transport Mammoths are the ultimate Guild-level transport: it carries huge amounts of cargo, and while it’s slow enough that it probably needs a sizeable escort through dangerous territory, it’s also tough enough to withstand some punishment while you fight the enemy off. Mammoth calves are a rare drop from mammoths.

New Tier 4 mount: Giant Stag – The Giant Stag is a fun alternative to the regular Horse, with some small stats differentiation. Fawns drop rarely from Giant Stags (similar to a Direwolf drop).

New Tier 2 mount: Mule – Given as a reward for completing the tutorial. The perfect starter mount!

New Tutorial

Once you get into the first town, you will find friendly Royal agents around to help you find your feet.
Finish all their tasks, and they’ll reward you with the new Mule mount and a Novice’s Cape.

Journeyman’s Weapons

  • All base weapon types now exist at Journeyman (T3) level
  • Added in this release: hammer, crossbow, quarterstaff, dagger, cursed staff, frost staff
  • This also eliminates the remaining weirdness with the Adept nodes for those weapons

Potion Rework

  • All potion have been revisited and reworked.
  • Potion Cooldown has been reduced to two minutes, and in some cases even lower.

Healing Potions: Heals a portion of the max heals over the course of 15s (Duration is the same on every tier)

Energy Potions: Instantly restores a percentage of the max energy

Resistance Potions: Increases Resistances and Crowd Control Resistance for 6s.

Revive Flasks are now Gigantify Potions: Increases Max Health and Max Load for 15s

Chilling Flasks are now Sticky Potions: Can be thrown at a ground target, to create an area which slows and reduces damage of enemies.

Recovery Potions are now Poison Potions: Can be thrown at enemies to poison them, dealing true damage over time and reducing armor.

Cleansing Potions are now Invisibility Potions: The caster turns invisible after consumption.

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Albion Online: The Black Market Arrives And Is Revealed In Video

Albion Online, the sandbox MMORPG sandbox of the Sandbox Interactive studio, plans the Black Market, new content of the next update! What is it used for? They tell you everything!

First of all, it is fashionable to specify that the Hector update will soon land. It is scheduled for June 7, 2017. On the menu, an increased enrichment of the content including a reshuffle of the Hellgates, improvement of Outlands, a suppression of certain ports and banks. The Black Market is without doubt the flagship addition to this update.

“The Black Market is the answer to a question we have been asking ourselves for a long time. How to insert cool gear into the game when all the items are supposed to be crafted by the players? And our answer was: you have the players who craft themselves the content to insert and that is exactly what the Black Market will be able to allow,” said Robin Henkys, Game Director of Albion Online.

Here is the explanatory video of Robin Henkys on the Black Market:

The Black Market: What Is It?

Concretely, it is a new NPC that has put its stall at Caerleon, the central city of the Royal Continent. He will acquire the objects of the players and restore them to the numerous mobs and chests of the game. These objects will be again accessible to the players in the loot that they will recover in the world via the PvE.

A Merchant Like Any Other?

The Black Market does not work like a classical merchant. It is based on a logical and more complex mechanism: interaction with players. The price adapts to supply and demand. The request is created when a player kills a mob, and a purchase order is generated.

The purchase amount will depend on:

Of the player himself, but in this case, he will sell at his price if the market allows it, otherwise he will have to adapt.
Mobs killed by players who will leave some items in loot. The system will look for demand in the Black Market, if the item is in stock, it will drop it and remove it, but if it is not in stock, it will generate a purchase order and increase the price of the item.

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Why Is The Black Market Useful In Albion Online?

It enhances the players’ weight on the economy of the game. It also allows developers to make objects disappear to balance the game. And finally, the Black Market introduces the end of Essences in play that ensured the link between PvE and craft. The Essences will not be completely removed from the game. They are still necessary to craft Runes.

As the philosopher and chemist Antoine Lavoisier said, “Nothing is created, nothing is lost, everything is transformed!” Are you ready to explore the new land? Since there is no much time left for you to prepare for it, just take your time to buy Albion Online gold cheap on UPAlbion to ensure you can take the most of the Galahad.

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Albion Online Rethinks Its GvG And Evolves Outlands

In anticipation of its upcoming launch, the updated Hector of Albion Online (expected on June 7) is evolving the GvG territories of the MMO, both to encourage guilds to compete and players to evolve in concert.

We remember that initially, Albion Online was to take the form of a real MMO “sandbox” (worn by the well named studio Sandbox Interactive), totally left in the hands of the players and having to leave the handsome guilds. However, the PvP dimension of the MMO is difficult to meet initial expectations (as always, the correct balancing is complex to find to avoid an overpowering guild dominating an entire server, at the risk of frustrating others Players) and the developer agrees to this, to the point that the studio intends to evolve the functioning of the Outlands and the GvG confrontations before the commercial launch of the game. This is in particular the subject of the Hector update, The deployment is scheduled for 7 June.

In a new video development summary, Robin Henkys, Game Director of Albion Online, clarifies the ambitions of the studio.

In particular, the GvG territories will be drastically rethought, both to concentrate activity around Caerleon (the area will host a single and central portal allowing access to the Outlands, in order to favor concentrations of players ) And then to better organize the confrontations of players in Outlands. The portal will allow to reach the different zones of the territories GvG (as many portals that replace the cities and ports of the Outlands, now neglected by the players), classified by level of difficulties or dangerousness (green, yellow or red) In order to balance the confrontations – thus avoiding an overpowering guild dominating all the territories. And the developer goes further by imagining an “anti-zerg” display that will reveal any regrouping of more than ten players on the minimap, so that potential opponents can organize themselves to fight or escape.

In addition, to encourage players to venture further into Outlands, the developer installs attractive rewards – including Tier 8 resources in the watchtower territories.

The studio pursues a twofold objective: first, to encourage clashes between guilds (guilds should be sufficiently attracted by resources to attack these areas and existing guilds should mobilize to defend them, with the support of Watchtowers ), And then encouraging a more coordinated group game by ensuring that harvesters are always accompanied by fighters (some protecting the gathering activity of others).

While waiting to discover the reactions of the players to this evolution of Outlands operation (from June 7th, therefore, after the deployment of the Hector update), the developer invites players to recover and move objects They could have stored in the harbors and black zone cities. As they will disappear (to be replaced by portals), banks and cityplots will also be deleted. Notice therefore to the players who would have items to preserve.

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Albion Online: Camlann For Ever Event In May 12th

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The Sandbox Interactive MMORPG better known as Albion Online will soon be entitled to its Francophone community event! So here’s all there is to know for the unfolding of the festivities, which will take place Friday night.

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Cammlan For Ever

The principle of this small party is above all to have a good time between friends on Albion Online and to strengthen the bonds of the French community of the game. Then, a small competitive event was obviously designed for the occasion, with beautiful Rewards to the key.

The Festivities

The registered teams will compete under the banner of the different participating guilds and will be composed of two groups:

  • A PvE group of 12 players who will be there to kill the mini boss and ideally the final Raid Boss. Each killed boss earns 2 points for the team, the big boss 10 points and the Raid Boss 20 points.
  • A PvP group of 20 players who will be there to protect the PvE team and do as much damage as possible to the opponents. For the final count, one point will be awarded for each kill in opponents.
  • The field will be Camlann, the appointment will be given around 20:30.
  • The starting points for each team will be drawn 24 hours before the start of the event and all will start at the same time to try to win (see map below).

The Participants

The advantage of the “Camlann For Ever” event is that each team will consist of a streamer. Thus, impossible to miss the party, besides being able to follow it with your favorite players.

The participating guilds are: (list still incomplete, subject to new entrants)

  • The Indyspensable, guild founded by Zerator (no streamer advertised yet).
  • The Bears at Pwal, which you can follow on the chain of ArthEon.
  • The Gobinours with GoBGG, team to follow on its chain.
  • The Gobinours with Bob the Gob and Narkuss.
  • La Teampoulet with XuTV.
  • The Sardoche Army to follow on the chain of Sardoche.
  • The Indy Try Hard, to follow on the chain of Gius.

The Loots

  • PvP Rewards: The team with the most kills will get 32,000 gold coins, the second will win 16,000 gold coins.
  • PvE Rewards: The team with the most PvE points will win 32,000 gold, the second will win 16,000 gold.
  • A bonus will be given to the team that will succeed in bringing down the Raid Boss, who will be offered a personalized guild logo for the exit of the game.

The winners will then be interviewed after the festivities! This event will allow all players, beginners or experienced, to meet together to have a good night and watch the top players compete against Albion Online.

The game will be released on July 17 on Android, PC, Mac and Linux. To join the adventure of Albion, go to the official website of the game.

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Albion Current Build For Galahad Based On Veton’s Ideas

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In this week, Albion Armory introduce a build, it’s a uiltimate setup for sole PvP play based on its creator Veton. PvP well-know part includes huge battles in the open world, or defending their guild’s territory in a GvG. Nonetheless, a kind of PvP always be forgotten with easily, surprise attacks in the open, in other words, it was also called as ganking. As a guild leader of Grief, Veton has specialized himself in the art of ganking, this following some ideas is about his current build for Galahad.

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Equipment: Weapons
Stun Run
Increases your movement speed for a short time and your next auto attack will stun your enemy.
Overpower
Charges toward an area, dealing damage to all enemies in a 5m radius on impact. Damaged enemies will also be slowed.
Concussive Blow
Deal damage to your target, and slow them slightly for a few seconds. This effect stacks up, and after collecting the third stack you will stun the target while consuming all charges.

Consumables: Food and Potions
Major Healing Potion
Regenerates a percentage of your total health over time.
Omelette
Increases your casting speed and your cooldown reduction.

Passive: Stunning Strike
The Double Bladed Staff combines crowd control and mobility in a single weapon and both are extremely important for any of your ganks. Two out of three active abilities can stun your target while the last is a huge gap closer combined with a very potent slow. The passive adds in another possible stun. Combined with your Mage Cowl, these skills allow you to easily dismount your victim from any mount except an Armored Horse.

The Double Bladed Staff Assassin
Veton elaborated: based on he try to find the build that workd best in a one-on-one situation or for any kind of ganking, he came up with the perfect solution,The Double Bladed Staff Assassin. Speaking of this build, it possess high mobility combined with great control abilities. Due to its high specialization for short fights and its reliance on a surprise effect to catch people of guard, the Double Bladed Staff Assassin cannot compete once a group skirmish starts.

Last but not least, Veton also put forth more, such as Tips, Tricks, and Combos, more Albion Online relevant news update, you are better to stare at official website: https://www.u4gm.com/albion-online/.

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Albion New Added Forest Biome And New Territories For Guilds

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Albion Online new added forest biome, character emotes, new territories for guilds to fight over, 19 music tracks to make the world feel more alive. To be honest, a complete musical score really can help the the game, after all, it’s not hard to imagine that it improves how a game feels.

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Games like this succeeded in giving gamers a sense of achievenment, gamers can possess whole areas, even taking a tax on the economic exchanges taking place within their domain. Fighting between guilds is also encouraged and the recent “Farlands” have been designed so that guilds of equivalent level get on the face as much as possible.

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Crimes of Albion Online And Reputation System

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It’s safe to say that Albion Online is a MMORPG, what’s more, PvP is one of the core mechanics, it can recover everything has its victim through the full loot. However, aside from some rules of green areas, yellow, red & black on the possibility of attack or not, and loot or not. Many players are dedicated to buy cheapest albion online silver.

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The developers decided to incorporate a Reputation system & Crime rate close to that of Ultima Online, reference type. Currently, the game is made so that players tend to shoot on sight the other players as soon as they come in yellow and upper area. Reputation system will allow guilds & solos players reflect on their actions on? Royales, while the hardcore guilds will recede into the Distant Lands where the fittest is the rule.

Glorious reputation

Have a star attached to the nickname synonymous with positive reputation, it is clearly no advantage whatsoever a specific buff or equipment. However, two points should be noted:

Trust: Since the other players can see the displayed level of reputation, they are therefore reassured about the intentions of the player who should not attack them. It’s nice to know that albion online gold for sale.

Greater penalty for additional PK: A criminal who would kill a player with a strong reputation even more would drop his own reputation. So you better think twice before murdering a Glorious Player. Moreover, self-defense is permitted. The player is free to retaliate and kill his attacker without penalizing its reputation for value.

Reputation system

Exclusive to? Royales, the Expeditionary Forces RoI enforce the law and ensure that everyone in either reward or Conversely, punished for interference. Players are limited to gather resources and fight the hostile creatures never attack other players, become model citizens. Those who, instead, attack other players and assassinate them loot their corpses become wanted criminals.

Every good or bad action, changes the value of your reputation. This value is reflected in the statutes that go of Glorious Noble Virtuous Reliable to Infame, Crapuleux, Harmful and feared. Positive titles will be marked with a star and a skull indicate pk players. Note that any action done in Distant Lands not affect in any way the reputation level accumulated in the Royal Lands. For more Albion Online latest news, you can head over to: UPAlbion.com.

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