You may puzzled by selecting job while thinking about launching on FFXIV. In fact he choice of a job is not so difficult at the end on FFXIV since, as said above, you can mount all the jobs on the same character. To start on a MMORPG is not a shame and do not be afraid to try things or to ask other players for advice. Each job has its advantages and their gameplay differs considerably. Don’t worry if you don’y know how to start today we’ll mainly introduce three roles trinity of the MMORPG: Tank, Healer and DPS.
Role of Tank
There are 3 jobs representing the role of tank: Paladin , Warrior and Black Knight. The tank is the mainstay of the group. His mission is to keep the mobs and bosses on him and place them so as not to hinder his group. His health is highest and he has the skills to survive the violent assaults of his enemies.
Role of Healer
There are also 3 jobs for the role of healer: White Mage , Erudite and Astromancer. As the name suggests, the healer has a specific role: heal. This does not mean that it should be confined to that and its contribution in DPS and support is often highly appreciated or necessary. Long considered the most difficult role to master FFXIV, the Stormblood extension has simplified its task by making it much more accessible.
These jobs share the same fabric equipment and use a stick, a codex and an astrology globe as weapons respectively. If the White Mage has the most orthodox healing gameplay, the Erudit stands out for its absorption-based gameplay and the use of a pet attendant to care. The Astromancer has two postures to bring his gameplay closer to that of the White Mage or the Erudite while having the particularity of handling the cards that provide buffs to the group.
If this has not always been the case, it is now possible to play with any binome of healer in raid thanks to the changes made to the jobs over time.
Role of DPS
Having a good healer and a good tank does not make everything in dungeon and raid if the enemies do not get defeated. This is where the many DPS of FFXIV enter the scene. The role is simple, it is necessary to inflict maximum damage while respecting the mechanics of the game and without endangering his group.
Choosing DPS job is not easy, but generally speaking we can categorize these jobs into 3 categories: magic,distances and body-to-body.
Heavy stamp of the DPS, the casters are the kings of AoE and big magical damage. Playing mainly at a distance and with casting time, it will be important to position well during the fighting in order not to waste time to move at the wrong time.
Jobs using cloth equipment and, as a respective weapon, a stick, a grimoire and a rapier, the magic DPS are played very differently. The Black Mage opts for heavy damage incantations while the Summoner puts his DoTs (damages over time) and uses his invocations to inflict damage. The Red Mage combines black magic, white magic and melee attack, which is very original and comfortable thanks to its numerous procs.
Comfortable and safe, remote DPS can do good damage by staying away and moving. They are also considered as a support job for the large amount of buffs they bring to the group. One uses the bow and the other uses a rifle. The Bard brings more improvements to the DPS while the Machinist is supposed to have a higher DPS (which is not exactly true at the moment). The Machinist uses turrets and the Bard has 3 different songs that he alternates according to the situation.
Fast and nervous, CaCs are excellent DPS. Constantly glued to the enemy’s basics, they will provide a great source of damage and may be two in the 8-player raids.
The CaCs have the particularity of not sharing their armor, apart from the Monk and the Samurai. Their respective weapons are the weapons of the pugilate, the spear, the daggers and the katana. Each job has a relatively different gameplay and their own resource.