Zenimax Online is responsible for returning us to the Vvardenfell region after 15 years from our first landing. The Elder Scrolls Online receives its first major expansion of content.
Little more than 15 years separate us since The Elder Scrolls III: Morrowind will land in our homes. So much time behind their back they have done nothing more than extol the legend of which for many is the sum – still – inside the franchise. The truth is that it is not at all farfalle such a statement, because from the following delivery opened a breach of opinion in your community. On the one hand were the always suspicious veterans, who demanded an experience closer to the pure roleo. Instead, the newcomers – motivated by their launch on Xbox 360 – found in Oblivion a work that, for better or worse, became a milestone for those early years of the last generation.
From Bethesda Softworks they know very well the special affection that great part of their followers guard to the localizations of Morrowind. The title starring Dovahkiin already flirted with this type of homage, and in a display of nostalgia for his third and final downloadable content gave us the opportunity to return to the island of Solstheim, located northwest of Vvardenfell. These lands were first visited by the players of The Elder Scrolls III: Bloodmoon; The winks and the reinterpretation of original material were insured. However, there was nothing more than an appetizer of the real desires of those fervent of the original work. The shadow of a remastering has always been present in the pools for the most important events of the sector, but nothing further from reality.
It has been with the online experience of Zenimax Online when we have finally been able to return to the Vvardenfell region. To reach this moment the work has gone through a multitude of stages since its launch in 2014. That move from its universe to a genre as demanding as they are the MMORPG surprised everyone, seeing the movement as a way to offer that possibility Cooperative and competitive game that was so much demanded with Skyrim, but that never finished arriving – nor it needed it. To be governed by subscription quotas that allow access to its content was one of the main obstacles for the mass coming from the trunk deliveries, especially if we take into account that the proportion between the playable material and the progression was not well measured either Of the player.
The Wanderings Of Vivec, 700 Years Before
Since then everything has happened in Tamriel. Various adjustments, a multitude of downloadable contents both free and paid, elimination of quotas as a requirement to play, new ranges that increase the ceiling of the high-end, etc. Among the new features is the famous update One Tamriel, which balances the levels of the worlds and enemies to yours to break all the barriers that existed between a first moment, besides allowing the game between players no matter what level they are. This step forward led to one of the main objectives of the game – allowing to enjoy the experience as if it were a solo play – to reach the goal.
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