This is a different exhibit but with the same cause â€“ INFERNO difficulty one-shots you. Of course, people will chain rez, it is the only way to defeat a boss when everything that touches you, kills you. Blizzardâ€™s solution? Increase repair costs five times (!), so that people will care about dying. We care, trust me. Now make it possible for us to gear so that we can survive a hit.Blizzard have just announced theyâ€™ve introduced a limit to the amount of games you can create in a certain time interval. No worry, it shouldnâ€™t affect anyone but the botters, right? Wrong! After getting this insightful error message: â€œInput limit reached. Please wait to perform more actionsâ€, many players found it unable to play. So Blizzard reverted the measure temporarily until the technical issue is solved.
However, the implication here is that a big PART of the excessive game creation is game designerâ€™s fault. For example, constructing the Staff of Hoarding that gives you access to the Pony level (a.k.a. cow level), requires ingridients that are extremely easy to collect but spawn in 10% of games or less. At level 60, I had to create no less than 30 games inNormaldifficulty just to get the merchant in the oasis to spawn. Is this the challenge now? Beating the random number generator?
People who are just starting to build their staffs will find it very difficult to find that merchant. In an extreme case, it could take a day or a week (assuming you also want to play).Instead of putting a frustrating limit, simply increase the spawn rate to 50%. It is how it is supposed to be played, if any of Blizzardâ€™s game designers actually played the Diablo 3 game, instead of filling in Excel spreadsheets with spawn rates. Welcome to our website, we can make a discussion and communicate with each other. Besides we have the cheap gold for you.